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50 Game Reviews

15 w/ Responses

A pretty good demo for what could be an even better game. It could use more depth with mechanics like pinball style level design, Arkanoid power ups, and perhaps some elements of classic shoot-em-up design. Gamepad support would also be much appreciated.

A neat little game for when you want to test your luck. I'd like to see more depth out of the game mechanics by having revolvers and derringers with different chamber/barrel numbers along with variations on the rock-paper-scissors formula for escalating the challenge.

The classic cartoon aesthetic and rock & roll music add a lot of charm to the playing experience, but it does feel a bit rough around the edges when it comes to the gameplay. A bit of polish after the game jam contest ends would be much appreciated.

Joe-Mega responds:

I'm already working on it :) I appreciate the feedback!

It's impressive how good this game is given the limited time it was made in. I'd like to see a sequel that expanded on the puzzle mechanics and perhaps offer a deeper story for those wanting some worldbuilding for the setting this game takes place in. You could even make an official level editor for user-generated content and offer controller support for gamepads with gyro motion controls built into the device.

The movement and controls may feel a bit stiff, but there's no denying that the concept behind this game is well founded. I can see a potential sequel being a massive improvement and expansion on what makes this current game good. Here's a few things I'd to see in the next game.

1. Gamepad support
2. Additional movement mechanics like wall jumping and upward air dashes
3. Platform mechanics like sliding ice surfaces and crumbling platforms
4. Boss battles
5. Health bar
6. More varied enemy design
7. Stage hazards like lava and spikes
8. Full-screen support
9. Perhaps an actual story

Feel free to pick and choose what works for you.

While this is a well made game overall, I do have a couple of major gripes with the core design.

1. The physics can be wonky and unpredictable of times, which makes playing with intentionality difficult when I can't predict where the egg goes. I hope this gets smoothed over in the post-jam version.
2. The camera is rather frustrating to deal with, especially when making high speed maneuvers and tight turning motions. What would help a lot is being able to independently rotate the camera while moving the egg so that I can make quick adjustments on the fly to handle whatever obstacles are in my way.

Hopefully you may find this critique to be informative for improving your game making skills.

The puzzle design as usual is excellent for your games. I got stuck on a few of the more challenging levels, but managed to figure them after a brief break. The only suggestion I have to add is gamepad support for future games.

A short, but fun romp of platforming that rewards skilled play.

The people that made this game possible have really outdone themselves this time. It manages to be even better than the last entries, which are great in their own rights. I look forward to Tankmas 2021 with great anticipation.

BrandyBuizel responds:

**** now we have to do a 4th year? Also Tankmas isn't over! New update in 12 minutes!!!

This game brings back memories of my childhood playing DDR games on PS2 with a softpad. I really think this game has the potential to become amazing with enough work.

I hope that custom step-charts using Newgrounds music will be added sooner or later, a bit like Stepmania.

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