It's like playing with a real claw machine, but actually fair
It's like playing with a real claw machine, but actually fair
XD Truuue!
True True
its like hitting out max luck stats at the arcade
VERY TRUEEE!!
I really enjoy the arcade simplicity of this game. Having easily distinguishable shapes means being able to keep with the fast paced action without being overwhelmed by visual clutter. The only thing missing here is gamepad support as a matter of preference for the player.
In the mather of fact i would love to add something like that. Though, there will be still things added to the game - one of them IS a powerup which might actually "needs" the mouse - in which the said gamepad wouldnt be "as good as" playing it with mouse.
Still, love that not only me had controllers in mind and would love to add that (srsly wish i could). ^^
This is pretty good aside from the lack of gamepad support. Can you fix that for the full release?
I will definetly try to add it
A very promising teaser for what may be an excellent game. Do you think a level editor would be feasible for the full game? I want to see what kind of platforming levels the community can come up with.
A level editor is likely to happen ;)
This game is pretty fun, but it doesn't recognize the right analog stick on my DS4 gamepad. Is this an issue you can quickly fix?
Oh interesting, I'll look into it! Thanks for the heads up
The atmosphere in this game is amazing. Getting to explore the depths of an alien is really compelling thanks to the excellent visual presentation and sound design. I only wish that this game had controller support because my mouse has a wonky right button that makes using the grappling hook difficult at times. I use a DS4, so hopefully this game can support more than just Xbox controllers when updated.
Thanks for the kind words! I'll see if I can get controller support set up. It should be pretty straightforward.
This is a great vertical slice of the full game. I'm looking forward to getting the whole thing when I can. The only thing missing here is controller support, which shouldn't be too difficult to add.
Thank you! The full game has controller support, and tbh this web demo should work with a controller as well, I have no idea what went wrong :(
A neat demo overall, but can you add analog movement for gamepad? Digital movement doesn't feel right in a 3D platformer with the left analog stick.
Will do in the next update!
You got a pretty solid foundation for what will be an excellent game. My only real gripe is that there is no support for PlayStation controllers along with the requisite button prompts. You should also look into support for Wii U/Switch Pro controllers for people who use them on PC.
Since this is a 2.5D game, it could benefit from some verticality with platforms and high ledges to encourage a bit of crowd control.
Completely agree on your controller feedback
As for high ledges; we do have them just not in this build nor are they fully realized yet.
Age 30
Joined on 3/12/18