This is a great vertical slice of the full game. I'm looking forward to getting the whole thing when I can. The only thing missing here is controller support, which shouldn't be too difficult to add.
This is a great vertical slice of the full game. I'm looking forward to getting the whole thing when I can. The only thing missing here is controller support, which shouldn't be too difficult to add.
Thank you! The full game has controller support, and tbh this web demo should work with a controller as well, I have no idea what went wrong :(
A neat demo overall, but can you add analog movement for gamepad? Digital movement doesn't feel right in a 3D platformer with the left analog stick.
Will do in the next update!
You got a pretty solid foundation for what will be an excellent game. My only real gripe is that there is no support for PlayStation controllers along with the requisite button prompts. You should also look into support for Wii U/Switch Pro controllers for people who use them on PC.
Since this is a 2.5D game, it could benefit from some verticality with platforms and high ledges to encourage a bit of crowd control.
Completely agree on your controller feedback
As for high ledges; we do have them just not in this build nor are they fully realized yet.
A great puzzle platformer overall. It manages to be just challenge enough to be engaging without undue frustration and its length is perfect for an afternoon time sink. The only thing missing here is gamepad support so that I could use my PS4 controller as my preferred input device for platformers.
Can somebody please explain to me how the code puzzle works? I tried approaching it from different angles, but to no avail.
Did you find the secret room?
This is a pretty neat game for its small scope. Maybe you can expand on this into something bigger and better. Also, I would like gamepad support please.
What a nice puzzle game to play for relaxation. I just wish that it had gamepad support.
A pretty good demo for what could become a great game. My only major gripe was not being able to use the analog sticks for movement, as I'm more used to playing 2D games with sticks than with the D-pad.
Thanks! yep that's a valid point, -also not all controllers come with a decent d-pad- I didn't have the time to include it while making it, but I'll keep it in mind for next upgrades ;)
While I enjoy the pixel art and music, the lack of level checkpoints makes progression frustrating at times. I also wish there was a bit of mid air movement allowed after the lash jump to make landing adjustments.
Age 30
Joined on 3/12/18